Following a render project called “Light & Matter”, this project allowed me to achieve my knowledge in 3D Modelling and Texturing. Therefore I learned various constraints concerning game developpement, according to any plateforms and essentially that game dev is optimization.
This scene was 25k triangles with 1 dynamic directionnal light. All light baking done with 3ds Max. Object integrated in Shiva3D, behaviours developped in Lua.